Experts Say Virtual Reality Technology Brings Trauma to Gamers

According to the report of the American National Broadcasting Corporation’s financial channel, the current popular virtual reality technology provides game players with new experiences, but some experts have suggested that this technology will bring potential trauma to people.

According to reports, the British game development company CEO Jason Kingsley said in an interview that in ordinary games, players are only involved as a protagonist, but virtual reality technology and equipment provide players with more immersive experience. In this situation, the player is completely in the game, which itself carries with it a great danger. For example, horror game scenes and horror movies will give people a real terror experience. The simulation of virtual reality is far greater than this, and has a greater impact on people's spirit and emotions.

In addition, game developers have also faced challenges in the face of virtual reality technology. Kingsley said that their company does not allow game developers to drive home within thirty minutes of completing a virtual reality experience. He said that from the virtual reality back to the real situation, game developers need to calm down to restore self-awareness, because some of their emotions remain in the game, and their brains need an adjustment process. In addition, Kingsley also expressed concern for players. In the "Sniper Elite" game, the player controls a sniper in World War II, and can clearly see the bullet's trajectory of hitting the enemy and in its body. The game presents a scene of bleeding. Before the development of this game, they experienced careful consideration and repeated hesitation, worrying whether such a real experience will lead to post-traumatic stress disorder, causing mental harm to the player and causing serious consequences.

According to reports, Phil Nottingham, video market analysis planner, reminds developers to be cautious in the process of making games, and that playing games for a long time is not in line with health standards. Developers must take a responsible attitude towards players. He stated that markers could be implanted in the context of virtual reality to remind players so that they could step out of the game scene from time to time and they would not be completely immersed in it. In addition, Kingsley said that at present, game developers have a strong interest in applying virtual reality technology to games. In this case, game developers and auditors should establish a dialogue mechanism to rationalize the application of virtual reality in games. Guidance and degree regulations.

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